![]() Polybius appeared in a September 2003 issue of GamePro, as part of a feature story on video games called "Secrets and Lies". The game has the same name as the classical Greek historian Polybius, born in Arcadia and known for his assertion that historians should never report what they cannot verify through interviews with eyewitnesses. The word's meanings are derived from the German words Sinne ("senses") and löschen ("to extinguish" or "to delete"), though the way they are combined is not standard German Sinnlöschen would be more correct. If it was a German term of actual use, "Sinneslöschen" would be pronounced like. The word is described by writer Brian Dunning as "not-quite-idiomatic German" (a word constructed outside the norms of German-language usage and grammar) meaning "sense delete" or "sensory deprivation". The company named in most accounts of the game is Sinneslöschen. ![]() Approximately one month after its supposed release in 1981, Polybius is said to have disappeared without a trace. Players supposedly suffered from a series of unpleasant side effects, including seizures, amnesia, insomnia, night terrors, and hallucinations. The machines were visited by men in black, who collected unknown data from the machines, allegedly testing responses to the game's psychoactive effects. ![]() The game was popular to the point of addiction, with lines forming around the machines and often resulting in fights over who would play next. The urban legend says that in 1981, when new arcade games were uncommon, an unheard-of new arcade game appeared in several suburbs of Portland, Oregon. A mocked-up Polybius cabinet made by Rogue Synapse
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |